GRIM FANDANGO WALKTHROUGH Part One REVIEWED PCZ #71, SCORE 90% Grim Fandango is a puzzle. In fact it's loads of puzzles stuck together with LucasArts' special adventure glue. Due to the non-linear nature of the game, they can be completed in various orders, and many can also be worked on simultaneously. Here are the bare facts. You decide. YEAR ONE HIRE DRIVER No big shakes. Simply go down to the garage and talk to Glottis. Convince him that he's not too big, it's just that the cars are too small. FAKE WORK ORDER Leave the building and investigate the nearby alley. Climb up the rope and into Don Copal's office. Change his answer machine to "Just sign it yourself!" then present Eva with the work order. She signs it, Bob's your uncle, and Glottis is your driver. REAP SOUL Don't fear the reaper. Simply get out your scythe, open that cocoon, and reap that soul. OPEN TUBE ROOM Stroll down to the festival and ask the clown for two dead worms. Take the uninflated balloons to the packing room and fill one with light material and one with dark; it's a bit like Araldite. Go up to your office and send them both down the tube. This gunks up the switcher, and the repairman appears. JAM DOOR OPEN Simply flip the deadlock while the door is open. It won't close properly and you can get in. INTERCEPT MESSAGE Pick up the deck of cards from your office. Use Eva's hole punch on one of the cards then insert it into the red tube to read the message. ESCAPE SHED Bang on the door until someone appears. Explain to the guard - who is actually Salvador Limones - that you hate your job and that you plan to take down the company. REPLICATE TEETH Go to Domino's office and get his gum shield by using his punchball. Go back to the shed and fill it with Fil-A-Dent from the machine. Now put it in your mouth and take the cast to the LSA headquarters. GET ON ROOF Steal a hunk of coral from Domino's drawer. Tie it to the loose end of the rope of ties and then toss the impromptu grappling hook onto the ladder. Climb on up. GET TO EGGS Get any inflated balloon from the clown and while you're there steal a loaf of bread. On the roof, bury the balloon in the bread at the birds' feeding hole. Wait for them to fall for your cunning plan then steal their eggs. Take them to the LSA. GET GLOTTIS' HEART Pick up a bone from the pile and throw it into the web. Hook your scythe onto it and let it snap back. Put the heart back in Glottis' chest. Please note, this is not a documentary. GET SIGNPOST When revived, Glottis will accidentally drive into the signpost, thus dislodging it. Pick it up and stagger around aimlessly for a bit. FIND WAY OUT Experiment with planting the signpost in the clearing. Follow its directions until it points directly into the ground. Walk or drive through the trapdoor and take the key to the dam. GET SHOCKS Change the pattern of the pumps by moving the wheelbarrow onto specific tubes. Get the pumps on each side to pump together. Wait for Glottis to climb up then flip the switch. BEAVERS Shank a left to the rocky outcrop. Throw a bone onto the river. As a beaver jumps to retrieve it, spray the mutha with the fire extinguisher. Repeat as necessary. If you need more bones, they're back at the spider's web. GET JOB After chatting with Celso, you need to talk to Velasco, who you meet after wandering off the ledge and falling into the water. Discuss Celso's wife, take the logbook, show it to Celso and then take his job. It's the least you can do. ------------------------------------------------------------------------------- YEAR TWO Things have moved on slightly, but there's still no sign of Meche. Walk out of the caf‚ and down the stairs, triggering a cut-scene. Exhaust all conversational options with Velasco, and you should have some idea of exactly what you need. Here's how you do it. GET SEDATIVE At the casino, talk to Chowchilla Charlie about counterfeiting a union card. Take his VIP pass, go to the High Rollers Club and take a turkey baster from the kitchen. Go to the kitchen of The Blue Casket and use the baster to suck up some hookah water from the sink. SLIP SEDATIVE TO NARANJA Go to the scrimshaw parlour. Open the fridge door and jam it with the lettuce crisper; this will create a distraction, enabling you to poison Naranja's bottle of liquor. FAKE NARANJA'S DEATH Remove Naranja's dogtag. Go to the morgue and place it on a corpse. GET METAL DETECTOR This being an adventure game, you can't simply point out the blatantly obvious. You need a metal detector, specifically the one Carla is wielding at the Land Of The Living security gate. Get the gold flake liqueur from your bar, drink it and attempt to walk through the security gate. Keep pressing Carla about the metal detector until she flings it out of the window and into the giant kitty litter tray. Find it by waving your scythe over the turds until you hear a beep. Back at the morgue, give the metal detector to Membrillo. START STRIKE To get the Sea Bees to lay down their tools, you must help them to strike. Pick up Salvador's letters from the desk near the mirror in the caf‚'s office. Go to The Blue Casket and show them to the beatniks. They'll be so impressed that they'll lend you their commie book, which you can then give to Terry at the dock, enabling him to motivate the proletariat into action. Unfortunately he is arrested. FIND LOLA You need a lawyer for Terry, so talk to Nick Virago at the High Rollers Lounge. Attempt to blackmail him over his affair. When he nips off to talk to Maximillian, steal his cigarette case. It contains a key, which you need. Give the case to Carla and tell her it's a bomb. DECODE LENGUA The key opens the door to the lighthouse. Climb to the top and you'll find Lola. She leaves you a tile, which is used in Lupe's coat checking system. Swap the tile for Lola's coat. Rummage through the pockets to find a piece of paper that mentions a rusty anchor. FIND RUSTY ANCHOR Take the slip of paper to Todo, the scrimshaw artist. He recognises it as one of his designs. He looks in his binder and gives you a photo that Lola has hidden there. IDENTIFY PHOTO It's a photo finish shot from the kitty track. If you've been paying attention, you'll realise that the blimp signifies that it's week two of the season. Everyone is wearing kitty hats, so it must be Tuesday, and it clearly says week six on the photo. Enter these details into Charlie Chowchilla's fake ticket- printing machine and give the ticket to the 'good' Doug at the photo finish booth. He'll give you the photo of Nick and Olivia kissing. Show the incriminating photo to Nick and he'll get Terry out of jail, who will then get the Sea Bees to lay down their tools. Thank Christ for that. BRING GLOTTIS TO THE TRACK As well as being a drunkard and a dullard, Glottis is a compulsive gambler. While he's tinkling the ivories, simply mention the VIP pass and he'll be at the track before you can say "Monmore, hare's running". EMPTY CASK You need to get into the cask, but it's full of wine. If you try and drain it, Raoul will appear. When he goes into the pantry, shut the doors and stick the scythe in the handles. He throws a tantrum and is rendered unconscious by a can falling on his head. OPEN CASK At the kitty litter tray, there's a giant electric can opener. Use it on the wine cask and climb inside. Glottis wants more wine, so he comes into the kitchen and frees Raoul, who orders Aitor to take the empty cask down to the wine cellar. STOP ELEVATOR Get in the forklift and drive it into the elevator. Pressing the button takes you to the High Rollers kitchen, but on the way you should notice a secret floor. On the way up, if you drive the forklift forward the blades will catch on the roof of the secret floor, bringing the elevator to a halt. GET TO SECRET FLOOR The elevator is stopped but there's no way through. A lever on the side of the forklift operates the blades. If you raise them, you can get to the secret floor. Walk down to the end of the hallway where you find a suitcase. Try and leave the High Rollers Club and you'll come across Charlie Chowchilla, who finally gives you a union card. GET GLOTTIS OUT To board the ship, you need to stop Glottis gambling. At the High Rollers Club, find Maximino's office and talk to him about Glottis and his problem. It transpires that Glottis is gambling using credit secured on the Calavera caf‚, and that Maximino is prepared to let him do so while his credit is good. You therefore need to close down the caf‚. Go to the caf‚ office, and operate the dodgy roulette machine. The chief of police doesn't take too kindly to losing and orders the club to be raided. It is closed down, so Glottis has no credit and is thrown out of the High Rollers Club. Everything is in place and a life on the high seas beckons. Tune in to discover what fate awaits Manny Calavera and his trusty sidekick Glottis in the second and final instalment of our Grim Fandango walkthrough, available in next month's PC ZONE, on sale Friday 12 February. YEAR ONE Hire Driver Convince Glottis that he isn't an obese moron. Fake Work Order Change the answer machine to get the work order signed. Reap Soul Use the scythe to reap a soul. Open Tube Room Fill the two balloons with packing material. Jam Door Open Flip the deadlock to stop the door from closing properly. Intercept Message Use the perforated card to intercept a message. Escape Shed Escape from the shed by badmouthing the DOD. Replicate Teeth Twatting Domino's punchball causes his gum shield to fall to the floor. Get On Roof With the ties in place, you can get on the roof. Get To Eggs The balloon bursts, frightening the birds. Get Glottis' Heart Glottis will soon have his heart back. The tit. Get Signpost Once Glottis has dislodged it, you can pick up the magic signpost. Find Way Out When correctly positioned, the sign will point downwards. Get Shocks Flip the lever to get the shocks. Beavers Douse the flaming beavers with the fire extinguisher. Get Job Show Celso the logbook, then take his job. YEAR TWO Get Sedative Pick up this useful turkey baster. Slip Sedative To Naranja Pull out the lettuce crisper to jam the fridge door open. Fake Naranja's Death Toss the dogtag onto one of the corpses. Get Metal Detector Drink the gold flake liqueur to set off the alarm. Start Strike Show the beatniks Salvador's letters, then borrow their book. Find Lola Talk to Nick Virago in the High Rollers Club. Decode Lengua Give the tile to Lupe, the cloakroom attendant. Find Rusty Anchor Show the slip of paper to Todo, the scrimshaw artist. Identify Photo It's race number six, week two, and a Tuesday. Obviously. Bring Glottis To Track Mention the VIP pass, and you won't see Glottis for betting slips. Empty Cask Shut Raoul in the pantry using the scythe. Open Cask Open the cask with the can opener, then hop in. Stop Elevator Get in the forklift and drive. Get To Secret Floor Use the lever to operate the forklift blades, gaining access to the secret floor. Get Glottis Out Fix the roulette to upset the chief of police, who shuts down the casino.